4: Your healing spells have a 10% chance the target location drop a bead infuriating, at 4 seconds after treatment all companion x hitpoints within 8 yards. Melee DPS 2 pieces: Increases Agility by 100 points. 4: Your special attacks have a chance to make your energy recovery speed by 30% for 6 seconds. (Trigger 1 approximately every minute) Tank 2: Armor bonus increased to 125 points. 4: After being hit you have a chance to increase your chance to dodge by 10% for 6 seconds. (Triggered approximately 0.85 times per minute) Mail Agility 2: Increases Agility 100 points. 4: Your special attacks have a 10% chance to pierce the target with metal spikes, causing physical damage x. Law 2: Increases Intellect by 100 points. 4: Your harmful spells have a 10% chance the target location to summon a power ball, every 2 seconds to all enemies within 6 yards Nature damage caused x 8 sec. Treatment 2: Spirit increased by 125 points. 4: Your healing spells have a 10% chance of all your spells cooldown of 2 seconds. Plate treatment 2: Spirit increased by 125 points. 4: Your healing spells have a 10% chance of a wounded companion release a shine. Melee DPS 2 pieces: Increases Strength by 100 points. 4: Your attacks have a chance to make your damage increased by 12% for 12 seconds. (Trigger 1 approximately every minute) Tank 2: Armor bonus increased to 125 points. 4: When you get hurt you have a chance to reduce all damage taken by 12% for 6 sec. http://www.rs2gp.com (About 0.85 times per minute trigger) Runescape News Related Recommended: Runescape 6.0 Blue push: Steel Nova noise correction correction correction BOSS Runescape online skill damage mechanism Which strong blue bar on the 21st Runescape Blue push old school Runescape21: Witch Halloween is no longer limited to the demon king suite