Hi Bucky

When using UDK I have a couple of questions, firstly when you remove a section of the terrain to build a cave or underground structure, you can add a static mesh and move it around etc, however if I add a BSP I cannot move it to where the underground section would be, do I have to convert the BSP brush in a static mesh in order to achieve this.

Secondly, I have been trying for hours/days/weeks to manipulate the terrain to conceal the underground structure with no luck is there a quick way of doing this, so for example a player can stand on top of the entrance.