Hi, thanks for the great explanation videos. Do you know if the UICollisionBehavior can be improved some more with any function calls to make it more accurate? I put a block station at the bottom of the screen and another block fall and bounce on it. It will just fall right through the other block if the 2 blocks hit each other at 2 pixels or under like nothing is there. Is it possible to tweak it so that they will collide at 1 pixel or less? Here's the code I'm talking about: Blue square x-position from 25 to 95, red square x-position from 93-183. 

        blueSquare = UIView(frame: CGRectMake(25, self.view.frame.height - 70, 70, 70))
        blueSquare?.backgroundColor = UIColor.blueColor()
        
        redSquare = UIView(frame: CGRectMake(93, 25, 90, 90))
        redSquare?.backgroundColor = UIColor.redColor()
        
        self.view.addSubview(blueSquare!)
        self.view.addSubview(redSquare!)

        animator = UIDynamicAnimator(referenceView: self.view)

        
//add gravity
        let gravity = UIGravityBehavior(items: [redSquare!])
        gravity.gravityDirection = CGVectorMake(0, 1)
        animator?.addBehavior(gravity)
        

        //add collision
        let boundaries = UICollisionBehavior(items: [blueSquare!, redSquare!])
        boundaries.translatesReferenceBoundsIntoBoundary = true
        animator?.addBehavior(boundaries)
        

        //add elasticity
        let bounce = UIDynamicItemBehavior(items: [redSquare!, blueSquare!])
        bounce.elasticity = 1
        animator?.addBehavior(bounce)