Unity vs UDK
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|Oldest Newest Rating|
· August 7, 2014
I prefer Unity because I use my moms 13 year old windows XP desktop and it works lol.
· August 18, 2014
I have used UDK 3.0 and I found it very easy to use.
1. It has wonderful graphics.
2. Easy to understand.
3. Content browser is providing lot of template.
4. Has a remarkable gameplay
Bob The Zealot
· April 7, 2015
Unity is way better! Crossy Road is made with Unity! Half the games on the Japanese ios app store hot list is made with Unity!
· January 5, 2015
i use unity3d but im still learning how to use it
· April 13, 2015
Hmmm, I'm learning Unity right now and I'm having quite a lot of fun accomplishing the projects it has on the tutorial section of their site. Unity is amazingly easy to learn because of these tutorials.(You don't actually need to have C# experience, the tutorials explain C# pretty well in a step-by-step fashion. Though, it'd probably be better to have some general programming experience.)
Another thing to consider about Unity is it's Assets store. It is easily one of the best features that Unity has and I have no idea if UDK has something like this either. Also I believe that Unity can run on lower-end machines to make simple games.
In any case, I chose to learn Unity because of the fact that it's very easy to learn and there's a lot of people willing to help you with the learning process. There are even online live "classroom" sessions. So yea...
· January 6, 2015
Yea I agree Unity is much easier to understand and new user friendly.
· March 27, 2015
UDK is very easy and powerful. You can do anything in UDK with novice experience. But in Unity 3d, you need a C# coding experience.
So as always UDK is best....
· March 28, 2015
UDK is irreverent and old.
So as of now, Unity is better than UDK.
But, UE4 is better than Unity.
· August 13, 2015
I was messing with Unreal new engine when you asked this question, since then I have been messing with Unity.
Unity has a ton of great tutorials, some of them have not been updated for the new Unity 5 but monodevelop will typically bride the code for you. I noticed this early on as rigidbody gets turned to GetComponet<RigidBody>(). following commands here. They also show you how to implement rb = GetComponent<Rigidbody>(); and then from then on when you need to apply physics rb is all that is needed. Unreal fires off my cooling fans in case while building a simple scene. Long and short, they are both great in my view but I am going to have to spend a ton of time really learning them both. Probably need a better computer before I really get into Unreal Engine.
· July 25, 2015
Do not use UDK. UDK is old and out-dated. Use UE4 (Unreal Engine 4).
But for simplicity and easy-learning, go with Unity.
But know that you can do ALOT more with UE4.
Game Design / UDK / Unity
For all game design discussion including Unity and the Unreal Development Kit.
|Bucky Roberts Administrator|