What tutorials would you like to see next?

+108 Bucky Roberts · June 2, 2014
Enter your responses below. Vote "thumbs up" if you like someones suggestion!

Post a Reply

Replies

- page 6
Oldest  Newest  Rating
0 Jarno Korteschiel · April 7, 2016
How about BATCH or LUA programming. I gave it a go but I couldn't find any buckyfied tutorials.
0 Bibek Kumar Agrawal · November 24, 2015
data structures in c++ and Boolean algebra
0 Wande S-davies · November 23, 2015
please how can i add zoom to an embed code



<!DOCTYPE html>
<html>
    <!--
  * Copyright © 2012-2015, Intel Corporation. All rights reserved.
  * Please see the included README.md file for license terms and conditions.
  -->

    <head>
        <meta charset="UTF-8">
        <link rel="stylesheet" type="text/css" href="app_framework/2.1/css/af.ui.min.css">
        <link rel="stylesheet" type="text/css" href="app_framework/2.1/css/icons.min.css">
        <title>Blank App Designer Packaged Web App Project Template</title>
        <meta http-equiv="Content-type" content="text/html; charset=utf-8">

        <!--
  * The "meta viewport" tag (below) helps your app size appropriately to a device's ideal viewport.
  * Note that Windows device viewports work better when initialized using the @viewport CSS rule.
  * For a quick overview of "meta viewport" and @viewport, see this article:
  *   http://webdesign.tutsplus.com/tutorials/htmlcss-tutorials/quick-tip-dont-forget-the-viewport-meta-tag
  * To see how it works, try your app on a real device with and without a "meta viewport" tag.
  * Additional useful references include:
  *   http://www.quirksmode.org/mobile/viewports.html
  *   http://www.quirksmode.org/mobile/metaviewport/devices.html
  *   https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html
-->

        <!-- <meta name="viewport" content="width=device-width, minimum-scale=1, initial-scale=1"> -->
        <meta name="viewport" content="width=device-width, minimum-scale=1, initial-scale=1, user-scalable=no">
        <!-- <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=yes, minimum-scale=1, maximum-scale=2"> -->

        <style>
            /* following three (cascaded) are equivalent to above three meta viewport statements */
            /* see http://www.quirksmode.org/blog/archives/2014/05/html5_dev_conf.html */
            /* see http://dev.w3.org/csswg/css-device-adapt/ */
                @-ms-viewport { width: 100vw ; min-zoom: 100% ; zoom: 100% ; }          @viewport { width: 100vw ; min-zoom: 100% zoom: 100% ; }
                @-ms-viewport { user-zoom: fixed ; min-zoom: 100% ; }                   @viewport { user-zoom: fixed ; min-zoom: 100% ; }
                /*@-ms-viewport { user-zoom: zoom ; min-zoom: 100% ; max-zoom: 200% ; }   @viewport { user-zoom: zoom ; min-zoom: 100% ; max-zoom: 200% ; }*/
        </style>

        <link rel="stylesheet" href="css/app.css">
        <link rel="stylesheet" type="text/css" href="css/index_main.less.css" class="main-less">

        <!-- IMPORTANT: Do not include a weinre script tag as part of your release builds! -->
        <!-- Place your remote debugging (weinre) script URL from the Test tab here, if it does not work below -->
        <!-- <script src="http://debug-software.intel.com/target/target-script-min.js#insertabiglongfunkynumberfromthexdkstesttab"></script> -->

        <!-- Recommended location for your JavaScript libraries -->
        <!-- These library references (below) are just examples to give you the general idea... -->
        <!-- <script src="lib/mc/hammer.js"></script> -->
        <!-- <script src="lib/ft/fastclick.js"></script> -->

        <!--
  * cordova.js is a phantom lib for "Cordova HTML5 web app," it does nothing in a "Standard HTML5 web app"
  * Seeing a "Failed to load resource: net::ERR_FILE_NOT_FOUND" message caused by this "cordova.js" script?
  * The cordova.js script is required if you convert your "Standard HTML5" project into a "Cordova" project.
  * You can safely ignore the error or comment out this line if you will not be developing a Cordova app.
-->
        <script src="cordova.js" id="xdkJScordova_"></script>

        <script src="js/app.js"></script>
        <!-- for your event code, see README and file comments for details -->
        <script src="js/init-app.js"></script>
        <!-- for your init code, see README and file comments for details -->
        <script src="xdk/init-dev.js"></script>
        <!-- normalizes device and document ready events, see file for details -->
        <!--            
            You may substitute jQuery for the App Framework selector library.
            See http://app-framework-software.intel.com/documentation.php#afui/afui_jquery
        -->
        <script type="application/javascript" src="app_framework/2.1/appframework.js"></script>
        <script type="application/javascript" src="app_framework/2.1/appframework.ui.js" data-ver="1"></script>
    </head>

    <body id="afui">

        <!-- IMPORTANT: Do not include a weinre script tag as part of your release builds! -->
        <!-- Place your remote debugging (weinre) script URL from the Test tab here, if it does not work above -->
        <!-- <script src="http://debug-software.intel.com/target/target-script-min.js#insertabiglongfunkynumberfromthexdkstesttab"></script> -->
        <header class="wrapping-col wrap-element uib_w_1" data-uib="app_framework/header" data-ver="2" id="af-header-0">
            <h1>Tribune Epaper</h1>
        </header>
        <div id="content" class="uwrap">
            <div class="upage vertical-col panel" id="mainpage" data-header="af-header-0" data-footer="none">
<iframe id="bloxFrame" src="http://static.issuu.com/widgets/shelf/index.html?folderId=e9a9ca5f-d74f-49e8-8b3d-e57b7e383f76&amp;theme=theme2&amp;rows=2&amp;thumbSize=medium&amp;roundedCorners=false&amp;showTitle=true&amp;showAuthor=true&amp;shadow=true&amp;effect3d=true"
                    name="bloxFrame" width="300px" height="400px" frameborder="0" scrolling="auto">
                    </iframe>
                <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script type="text/javascript" src="libs/jquery-ui.js"></script>
<script type="text/javascript" src="src/imgViewer.js"></script>


            </div>
        </div>
    </body>

</html>
0 Tom Call · November 21, 2015
 Ethical Hacking  the very fast begining
0 MANJOT SINGH · November 17, 2015
i want tutorials on big data and hadoop please sir if possible provide tutorials for it
0 Hari Charan · November 9, 2015
Unreal Engine 4 - BLUEPRINTS Visual Scripting
This is a tremendous improvement  done by Epic games, from UDK's Kismet. I have learnt the basics of Unreal architecture from your tutorials on UDK (which were awesome btw) , and switched to UE4 blueprints. But there are not many tutorials on making a full fledged game with blueprints, only basic ones, It would be really good if you take up this. :)
0 Amanuel Amha · November 8, 2015
I hope you would finish the Robotics and electronics tutorial. And just want to point out that your tutorials are awesome!
0 wareeq shile · November 4, 2015
advance c programming for game and gui , i would be glad
0 Tyler Lafrance · November 4, 2015
Continue your Slick2D tutorials, or make a LibGDX tutorial!
0 ahsan khan · November 3, 2015
OPENCART tutorials please! E-commerce related web development.

General Chat

106,985 followers
About

Chat about anything non-computer related including, music, movies, tuna sandwiches, and more!

Links
Moderators
Bucky Roberts Administrator